01
Full House
More cards, bigger groups.
Adds cards so you can play with up to 7 players. The way to run Trash Traders at a bigger table.
02
Market Madness
More chaos.
New chaotic action and event cards, plus a second Rug Pull.
03
Diamond Hands
Flip the whole game. Richest player wins.
New action cards and rules that invert the goal, for players who’d rather chase cash than dump it. (Uses public cash, as always.)
04
Quick Trader Mode
For tables that want constant action.
2–4 players · every draw moves the market
Pull the action cards out of the market deck and give them their own pile. What’s left is prices, events, and the Rug Pull. Every single draw swings the market. No quiet turns. No dead draws.
Setup
- Fan out the deck and pull every white-background card (actions and memes) into a separate action pile. The black cards (prices and events) plus the Rug Pull are the Market Deck.
- Shuffle both piles separately and keep them apart for the whole game.
- Deal 7 action cards to each player from the action pile.
- Give each player $10 to start (five bills; one more than usual). Prices swing constantly here, so the cushion keeps you in long enough to make real decisions.
- Starting price: $2 card in the centre, as normal.
What changes on your turn: same three steps, plus once per turn you may discard one card you don’t want and draw a replacement from the action pile. If the action pile runs out, shuffle the discards into a fresh one. Your mandatory draw still comes from the Market Deck, which now means every draw is a price change, an event, or the Rug Pull.
05
Mirror Match
No luck in the opening hand. Both players get the exact same seven cards. Whoever plays them better wins.
2 players only · head-to-head
Setup: use the Quick Trader setup, then build two identical 7-card hands from the action pile (one card of each chosen type per player; any seven action types with at least two copies in the box). Deal one hand to each player and shuffle the rest back. Play proceeds exactly as Quick Trader Mode.
Because both players start identical, every difference comes from decisions: when you dump, who you target, how you read the price stack. Short games. No hand luck. Runs off a single copy of the game.
Which Mode to Run
Standard and Classic live on the base rules page. This table compares every option.
| Mode | Deal | Cash | Deck | Best for |
|---|---|---|---|---|
| Standard (start here) | 5 (remove memes to shorten) | $8 | All cards together | Normal play |
| Classic | 3, rug in bottom half | $8 | All cards together | Longer game; learning |
| Quick Trader | 7 + discard-to-draw | $10 | Two piles, sorted | Constant action, loud tables |
| Mirror Match | 7 identical, 2p | $10 | Two piles, sorted | Pure head-to-head |